Animtoolbox Documentation and updates [$] Animtoolbox Documentation and updates By Tal Hershkovich on May 19, 2025 Add-ons Animtoolbox is an addon with a set of tools and workflows for animation such as Temp Controls, Editable motion path,..."> Animtoolbox Documentation and updates [$] Animtoolbox Documentation and updates By Tal Hershkovich on May 19, 2025 Add-ons Animtoolbox is an addon with a set of tools and workflows for animation such as Temp Controls, Editable motion path,..." /> Animtoolbox Documentation and updates [$] Animtoolbox Documentation and updates By Tal Hershkovich on May 19, 2025 Add-ons Animtoolbox is an addon with a set of tools and workflows for animation such as Temp Controls, Editable motion path,..." />

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Animtoolbox Documentation and updates [$]

Animtoolbox Documentation and updates By Tal Hershkovich on May 19, 2025 Add-ons Animtoolbox is an addon with a set of tools and workflows for animation such as Temp Controls, Editable motion path, Retime markers, Copy Paste Matrices and more.A modular rigging system designed for animators, Temp Controls allows you to create different chain setups and link or unlink them together. The animation is always baked back into the Temp Controls and eventually into the original rig or armature—with or without SmartBake. Each control can also have an extra child bone for extra control, or Root when using a different space then world space. Since each chain has Setup ID and Org ID properties, It is possible to clean or bake all or only selected chains. Animtoolbox has been updated to version 0.0.7.1 and is available from Super Hive. A support channel is available on Discord. A complete new documentationis available here.
I’m currently still adding more tips and examples. Here are already some of themAnimToolbox features three categories: Temp Controls, Anim Tools, and Display Tools.
For an overview of some of the tools, check out this video: World Space Ctrls - Typically used for space switching and other animation techniques. There are two types of world space controls. Copy Transform - is the standard basic control copying all the transformations, Track Target - Creates target ctrls in world space. With Axis, Offset and now also Twist options. Twist is controlled using the Temp Control rotation on the twist axis. Temp IK - Create a quick temporary IK from the selected FK controls. It’s now possible to give an offset to the pole target ctrl. Temp FK - Create FK chain based on a selection order. When selecting in a reversed order, the option to flip the bones will be turned on automatically. Link Temp Chains - Link or unlink Chains, It’s possible to link to the tipor base of a chain. This Tutorial goes over the different controls and how to link them in more detail. It shows two different setups used to edit the legs of a motion capture. World Space Empties - is similar to world space controls but it is baked into empties instead of a control rig. Bake temp ctrls - bakes to the original rig. can now use different frame ranges Scene range, custom range and keyframe range which also works with smartbake. It is also possible to include all layers in the smart bake. This is especially useful when baking into a new animation layer.Animtools that were recently added or updated: Relative Cursor / Temp pivot - Using the cursor as a pivot point, the pivot will move with the selection, each selection will have it’s own stored pivot. Markers Retimer - used for retiming using Blender’s markers. It is now working also with multiple objects, bones and layers/nla strips. Copy / Paste Relative Matrix works also between objects and bones, you can use it instead of dealing with constraints, to attach an object at specific frames. And more tools such as interactive keyframes offset based on selection order, Share keyframes, blending / sliders, Convert Rotations, and attribute filters for all the tools.Display Use hotkey alt + or - to change gizmo size. Isolate Pose Mode - Will isolate an armature from other armatures when going into pose mode. Useful when working with a lot of armatures in a scene. Animated Collections - Can make all the collections that have animated bones in them visible, pressing it again will return to the previous visibility status. Editable motion path is using different hotkeys, some are available only when hovering over the keyframes or path. Available hotkeys: Shift to add or remove from selection. Ctrl + Left Mouse Click - Add or remove keyframes. When a keyframe turns blue, it means it will be removed once the mouse is clicked. G or Left mouse click for grabbing and moving. R rotating the selection. S scaling the selected keyframes. XYZ are available for locking specific axes. Numpad . for zooming, available only while hovering on a selected keyframe. V - to change handle types, like in the graph editor but directly in the viewport Ctrl + T - Change interpolation, similar to hotkey T in the graph editor / dopesheet.
#animtoolbox #documentation #updates
Animtoolbox Documentation and updates [$]
Animtoolbox Documentation and updates By Tal Hershkovich on May 19, 2025 Add-ons Animtoolbox is an addon with a set of tools and workflows for animation such as Temp Controls, Editable motion path, Retime markers, Copy Paste Matrices and more.A modular rigging system designed for animators, Temp Controls allows you to create different chain setups and link or unlink them together. The animation is always baked back into the Temp Controls and eventually into the original rig or armature—with or without SmartBake. Each control can also have an extra child bone for extra control, or Root when using a different space then world space. Since each chain has Setup ID and Org ID properties, It is possible to clean or bake all or only selected chains. Animtoolbox has been updated to version 0.0.7.1 and is available from Super Hive. A support channel is available on Discord. A complete new documentationis available here. I’m currently still adding more tips and examples. Here are already some of themAnimToolbox features three categories: Temp Controls, Anim Tools, and Display Tools. For an overview of some of the tools, check out this video: World Space Ctrls - Typically used for space switching and other animation techniques. There are two types of world space controls. Copy Transform - is the standard basic control copying all the transformations, Track Target - Creates target ctrls in world space. With Axis, Offset and now also Twist options. Twist is controlled using the Temp Control rotation on the twist axis. Temp IK - Create a quick temporary IK from the selected FK controls. It’s now possible to give an offset to the pole target ctrl. Temp FK - Create FK chain based on a selection order. When selecting in a reversed order, the option to flip the bones will be turned on automatically. Link Temp Chains - Link or unlink Chains, It’s possible to link to the tipor base of a chain. This Tutorial goes over the different controls and how to link them in more detail. It shows two different setups used to edit the legs of a motion capture. World Space Empties - is similar to world space controls but it is baked into empties instead of a control rig. Bake temp ctrls - bakes to the original rig. can now use different frame ranges Scene range, custom range and keyframe range which also works with smartbake. It is also possible to include all layers in the smart bake. This is especially useful when baking into a new animation layer.Animtools that were recently added or updated: Relative Cursor / Temp pivot - Using the cursor as a pivot point, the pivot will move with the selection, each selection will have it’s own stored pivot. Markers Retimer - used for retiming using Blender’s markers. It is now working also with multiple objects, bones and layers/nla strips. Copy / Paste Relative Matrix works also between objects and bones, you can use it instead of dealing with constraints, to attach an object at specific frames. And more tools such as interactive keyframes offset based on selection order, Share keyframes, blending / sliders, Convert Rotations, and attribute filters for all the tools.Display Use hotkey alt + or - to change gizmo size. Isolate Pose Mode - Will isolate an armature from other armatures when going into pose mode. Useful when working with a lot of armatures in a scene. Animated Collections - Can make all the collections that have animated bones in them visible, pressing it again will return to the previous visibility status. Editable motion path is using different hotkeys, some are available only when hovering over the keyframes or path. Available hotkeys: Shift to add or remove from selection. Ctrl + Left Mouse Click - Add or remove keyframes. When a keyframe turns blue, it means it will be removed once the mouse is clicked. G or Left mouse click for grabbing and moving. R rotating the selection. S scaling the selected keyframes. XYZ are available for locking specific axes. Numpad . for zooming, available only while hovering on a selected keyframe. V - to change handle types, like in the graph editor but directly in the viewport Ctrl + T - Change interpolation, similar to hotkey T in the graph editor / dopesheet. #animtoolbox #documentation #updates
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Animtoolbox Documentation and updates [$]
Animtoolbox Documentation and updates By Tal Hershkovich on May 19, 2025 Add-ons Animtoolbox is an addon with a set of tools and workflows for animation such as Temp Controls, Editable motion path, Retime markers, Copy Paste Matrices and more.A modular rigging system designed for animators, Temp Controls allows you to create different chain setups and link or unlink them together. The animation is always baked back into the Temp Controls and eventually into the original rig or armature—with or without SmartBake. Each control can also have an extra child bone for extra control, or Root when using a different space then world space. Since each chain has Setup ID and Org ID properties, It is possible to clean or bake all or only selected chains. Animtoolbox has been updated to version 0.0.7.1 and is available from Super Hive. A support channel is available on Discord. A complete new documentation (with ongoing updates) is available here. I’m currently still adding more tips and examples. Here are already some of themAnimToolbox features three categories: Temp Controls, Anim Tools, and Display Tools. For an overview of some of the tools, check out this video: World Space Ctrls - Typically used for space switching and other animation techniques. There are two types of world space controls. Copy Transform - is the standard basic control copying all the transformations, Track Target - Creates target ctrls in world space. With Axis, Offset and now also Twist options. Twist is controlled using the Temp Control rotation on the twist axis. Temp IK - Create a quick temporary IK from the selected FK controls. It’s now possible to give an offset to the pole target ctrl. Temp FK - Create FK chain based on a selection order. When selecting in a reversed order, the option to flip the bones will be turned on automatically. Link Temp Chains - Link or unlink Chains, It’s possible to link to the tip (the last child) or base of a chain (The parent). This Tutorial goes over the different controls and how to link them in more detail. It shows two different setups used to edit the legs of a motion capture. World Space Empties - is similar to world space controls but it is baked into empties instead of a control rig. Bake temp ctrls - bakes to the original rig. can now use different frame ranges Scene range, custom range and keyframe range which also works with smartbake. It is also possible to include all layers in the smart bake. This is especially useful when baking into a new animation layer.Animtools that were recently added or updated: Relative Cursor / Temp pivot - Using the cursor as a pivot point, the pivot will move with the selection, each selection will have it’s own stored pivot. Markers Retimer - used for retiming using Blender’s markers. It is now working also with multiple objects, bones and layers/nla strips. Copy / Paste Relative Matrix works also between objects and bones, you can use it instead of dealing with constraints, to attach an object at specific frames. And more tools such as interactive keyframes offset based on selection order, Share keyframes, blending / sliders, Convert Rotations (including rotation order recommendation), and attribute filters for all the tools.Display Use hotkey alt + or - to change gizmo size. Isolate Pose Mode - Will isolate an armature from other armatures when going into pose mode. Useful when working with a lot of armatures in a scene. Animated Collections - Can make all the collections that have animated bones in them visible, pressing it again will return to the previous visibility status. Editable motion path is using different hotkeys, some are available only when hovering over the keyframes or path. Available hotkeys: Shift to add or remove from selection. Ctrl + Left Mouse Click - Add or remove keyframes. When a keyframe turns blue, it means it will be removed once the mouse is clicked. G or Left mouse click for grabbing and moving. R rotating the selection. S scaling the selected keyframes. XYZ are available for locking specific axes. Numpad . for zooming, available only while hovering on a selected keyframe. V - to change handle types, like in the graph editor but directly in the viewport Ctrl + T - Change interpolation, similar to hotkey T in the graph editor / dopesheet.
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