Devlog 0 Devlog 0 posted in Smithing Game Devlogs for project Smithing Game Published May 19, 2025 Advertisement This is the initial devlog of my game that I am working on called Smithing Game. So, let's get into it!What is this..."> Devlog 0 Devlog 0 posted in Smithing Game Devlogs for project Smithing Game Published May 19, 2025 Advertisement This is the initial devlog of my game that I am working on called Smithing Game. So, let's get into it!What is this..." /> Devlog 0 Devlog 0 posted in Smithing Game Devlogs for project Smithing Game Published May 19, 2025 Advertisement This is the initial devlog of my game that I am working on called Smithing Game. So, let's get into it!What is this..." />

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Devlog 0

Devlog 0

posted in Smithing Game Devlogs
for project Smithing Game

Published May 19, 2025

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This is the initial devlog of my game that I am working on called Smithing Game. So, let's get into it!What is this game?This game has been my main project for the past six months. It's about the player going through the process of mining materials, then taking those materials picking what blade, guard, and handle you want for your sword. Then you go on to melt the materials, pour them into the molds, hammer them into shape before finally cooling them down and assembling the parts into one sword before going to your shop to put the sword on sale.Mining:The mining section will have the player mine out some ores which will be randomly generated. You also will be able to buy new mining areas for more rare and valuable ores to spawn.Templates:You will be able to choose from among five different blades, 5 different guards, and 5 different handles that will make up your sword. You will start off with but as you progress you can buy more and more templates.Melting:You will be pumping the forge to make sure the heat of the forge stays just right to melt the metal without damaging it in any way.Hammering:You take the parts of your sword to the anvil and with your hammer and you will hammer them into the proper shape.Cooling:After the parts are in the right shape you dip them in a bucket of water to cool them fully.Assembling:You now put the sword together to make into one whole object.Shop:Here you will put your swords up for sale and customers will randomly come and buy the swords from you gaining you a profit. You also will be able to buy expansions to your shop to gain more attention and to be able to have more swords up for sale.The development started about 6 months ago during the start of the new school semester after winter break. I started working with my mentor and with her guidance I formed the idea for this game. Once I had the concept for what I wanted the game to be I got started working immediately beginning with the mining system.While the game doesn’t look very pretty I have made the core mechanicsand I am hoping to finish out the game before the end of the summer.I will be posting more devlogs documenting my progress on the game monthly so make sure you keep sure you don’t miss any!

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Devlog 0 posted in Smithing Game Devlogs for project Smithing Game Published May 19, 2025 Advertisement This is the initial devlog of my game that I am working on called Smithing Game. So, let's get into it!What is this game?This game has been my main project for the past six months. It's about the player going through the process of mining materials, then taking those materials picking what blade, guard, and handle you want for your sword. Then you go on to melt the materials, pour them into the molds, hammer them into shape before finally cooling them down and assembling the parts into one sword before going to your shop to put the sword on sale.Mining:The mining section will have the player mine out some ores which will be randomly generated. You also will be able to buy new mining areas for more rare and valuable ores to spawn.Templates:You will be able to choose from among five different blades, 5 different guards, and 5 different handles that will make up your sword. You will start off with but as you progress you can buy more and more templates.Melting:You will be pumping the forge to make sure the heat of the forge stays just right to melt the metal without damaging it in any way.Hammering:You take the parts of your sword to the anvil and with your hammer and you will hammer them into the proper shape.Cooling:After the parts are in the right shape you dip them in a bucket of water to cool them fully.Assembling:You now put the sword together to make into one whole object.Shop:Here you will put your swords up for sale and customers will randomly come and buy the swords from you gaining you a profit. You also will be able to buy expansions to your shop to gain more attention and to be able to have more swords up for sale.The development started about 6 months ago during the start of the new school semester after winter break. I started working with my mentor and with her guidance I formed the idea for this game. Once I had the concept for what I wanted the game to be I got started working immediately beginning with the mining system.While the game doesn’t look very pretty I have made the core mechanicsand I am hoping to finish out the game before the end of the summer.I will be posting more devlogs documenting my progress on the game monthly so make sure you keep sure you don’t miss any! Comments You must log in to join the conversation. Don't have a GameDev.net account? Sign up! #devlog
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Devlog 0
Devlog 0 posted in Smithing Game Devlogs for project Smithing Game Published May 19, 2025 Advertisement This is the initial devlog of my game that I am working on called Smithing Game (The name is a work in progress). So, let's get into it!What is this game?This game has been my main project for the past six months. It's about the player going through the process of mining materials, then taking those materials picking what blade, guard, and handle you want for your sword. Then you go on to melt the materials, pour them into the molds, hammer them into shape before finally cooling them down and assembling the parts into one sword before going to your shop to put the sword on sale.Mining:The mining section will have the player mine out some ores which will be randomly generated. You also will be able to buy new mining areas for more rare and valuable ores to spawn.Templates:You will be able to choose from among five different blades, 5 different guards, and 5 different handles that will make up your sword. You will start off with but as you progress you can buy more and more templates.Melting:You will be pumping the forge to make sure the heat of the forge stays just right to melt the metal without damaging it in any way.Hammering:You take the parts of your sword to the anvil and with your hammer and you will hammer them into the proper shape.Cooling:After the parts are in the right shape you dip them in a bucket of water to cool them fully.Assembling:You now put the sword together to make into one whole object.Shop:Here you will put your swords up for sale and customers will randomly come and buy the swords from you gaining you a profit. You also will be able to buy expansions to your shop to gain more attention and to be able to have more swords up for sale.The development started about 6 months ago during the start of the new school semester after winter break. I started working with my mentor and with her guidance I formed the idea for this game. Once I had the concept for what I wanted the game to be I got started working immediately beginning with the mining system.While the game doesn’t look very pretty I have made the core mechanics (Excluding the shop which is what I am currently working on) and I am hoping to finish out the game before the end of the summer.I will be posting more devlogs documenting my progress on the game monthly so make sure you keep sure you don’t miss any! Comments You must log in to join the conversation. Don't have a GameDev.net account? Sign up!
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