Is abstracting based on identity wrong? Author I am very bad at creating abstractions, and as I read more into the topic, I think my problem is that I create abstractions based on the identity or concept, which I don't think is the..."> Is abstracting based on identity wrong? Author I am very bad at creating abstractions, and as I read more into the topic, I think my problem is that I create abstractions based on the identity or concept, which I don't think is the..." /> Is abstracting based on identity wrong? Author I am very bad at creating abstractions, and as I read more into the topic, I think my problem is that I create abstractions based on the identity or concept, which I don't think is the..." />

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Is abstracting based on identity wrong?

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I am very bad at creating abstractions, and as I read more into the topic, I think my problem is that I create abstractions based on the identity or concept, which I don't think is the correct thought process? For example, in my little game engine project, I have various asset types: Mesh, Texture, Shader, etc., as well as asset loaders: MeshLoader, TextureLoader, etc., and I think naturally I just thought that a Mesh and Texture are a type of Asset, the same with the asset loaders, and perhaps this is a valid scenario, but I still think I'm missing that understanding or thought process.
#abstracting #based #identity #wrong
Is abstracting based on identity wrong?
Author I am very bad at creating abstractions, and as I read more into the topic, I think my problem is that I create abstractions based on the identity or concept, which I don't think is the correct thought process? For example, in my little game engine project, I have various asset types: Mesh, Texture, Shader, etc., as well as asset loaders: MeshLoader, TextureLoader, etc., and I think naturally I just thought that a Mesh and Texture are a type of Asset, the same with the asset loaders, and perhaps this is a valid scenario, but I still think I'm missing that understanding or thought process. #abstracting #based #identity #wrong
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Is abstracting based on identity wrong?
Author I am very bad at creating abstractions, and as I read more into the topic, I think my problem is that I create abstractions based on the identity or concept, which I don't think is the correct thought process? For example, in my little game engine project, I have various asset types: Mesh, Texture, Shader, etc., as well as asset loaders: MeshLoader, TextureLoader, etc., and I think naturally I just thought that a Mesh and Texture are a type of Asset, the same with the asset loaders, and perhaps this is a valid scenario, but I still think I'm missing that understanding or thought process.
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