Doom: The Dark Ages hits 3 million players, but is the success real? Editor's take: I really want Doom: The Dark Ages to be good, and so far, the reviews look decent enough. However, other evidence, including declining player counts and..."> Doom: The Dark Ages hits 3 million players, but is the success real? Editor's take: I really want Doom: The Dark Ages to be good, and so far, the reviews look decent enough. However, other evidence, including declining player counts and..." /> Doom: The Dark Ages hits 3 million players, but is the success real? Editor's take: I really want Doom: The Dark Ages to be good, and so far, the reviews look decent enough. However, other evidence, including declining player counts and..." />

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Doom: The Dark Ages hits 3 million players, but is the success real?

Editor's take: I really want Doom: The Dark Ages to be good, and so far, the reviews look decent enough. However, other evidence, including declining player counts and online gab, paints a different picture. It also brings into question the sincerity of Bethesda's most recent social media post regarding the game's performance.
Bethesda took time out of its busy schedule this week to take a victory lap over Doom: The Dark Ages, which has reached 3 million players since its May 15 release. The publisher claimed the game hit that milestone seven times faster than Doom Eternal, making it the most successful launch in id Software's history. We'll have to take its word for it, though – Bethesda offered no sales figures, and player counts are hard to verify since only Steam makes them public.
Some have found Bethesda's claims dubious. Video Games Chronicle points out that Bethesda's assertion of The Dark Ages reaching 3 million players seven times faster than Doom Eternal contradicts known statistics. According to 2020 numbers from Superdata, Eternal took 10 days to reach that mark. Bethesda posted its self-congratulatory message on X five days after launch, meaning The Dark Ages met the goal twice as fast, not seven times.
Although IGN gave the game a glowing 9/10 review, it expressed skepticism about the achievement. According to Steam data, Doom: The Dark Ages peaked at 31,470 concurrent players and has steadily declined since. Comparatively, Doom Eternal reached 104,891, and Doomhit 44,271 during similar timeframes. While concurrent Steam player counts don't reflect total player numbers, they offer a rough gauge of the game's momentum.

While the newest installment in the franchise has earned solid marks – 86/100 from critics and 8.6/10 from users – forum chatter remains mixed, though it leans slightly positive. Redditor Westonsammy summed up the general consensus among his friends.
"If you loved Eternal and its combat, you'll like Dark Ages but see it as a downgrade from Eternal in terms of gameplay," he wrote. "If you disliked Eternal and its combat, you'll love Dark Ages, and it'll be your favorite game in the trilogy."
// Related Stories

Many others found this a fair assessment, chiming in with views along the same lines, with difficultybeing a common complaint.
"In Eternal, I knew if I set it to nightmare, I was going to get a good challenge, whereas in TDA, I barely have to think on nightmare," Muddymess responded. "I could probably tweak the sliders to get a decent challenge, but that, to me, just feels cheap somehow."
Doomscrollingthe same thread did not reveal much glowing praise, despite the original post – "Doom: The Dark Ages Is The 'Biggest Launch' In id Software History" – being a straightforward report on Bethesda's claim. Perhaps the tone was set by the first comment on the thread:
"Love the game but I do feel it was a step backwards from eternal," Outside-Point8254 wrote. "It's really missing Mick Gordon music."
Regardless of the contradictory nature of forum discussions versus reviews, the fact remains that it's hard to tell whether Bethesda is being genuine about the game's success or just blowing smoke to hype what could be the weakest id Software game in nearly a decade. Remember, in the age of software as a service/subscription, unique player numbers don't directly translate into sales figures.
The Dark Ages was a day-one release on Game Pass, which likely gave it the boost it needed to surpass the 3 million player mark. With the game priced at it makes sense that many who might have bought it – some even sight unseen – opted to play it for "free" through their existing Xbox subscriptions. Maybe we should wait until we have some sales figures to throw a party. Just sayin'.
#doom #dark #ages #hits #million
Doom: The Dark Ages hits 3 million players, but is the success real?
Editor's take: I really want Doom: The Dark Ages to be good, and so far, the reviews look decent enough. However, other evidence, including declining player counts and online gab, paints a different picture. It also brings into question the sincerity of Bethesda's most recent social media post regarding the game's performance. Bethesda took time out of its busy schedule this week to take a victory lap over Doom: The Dark Ages, which has reached 3 million players since its May 15 release. The publisher claimed the game hit that milestone seven times faster than Doom Eternal, making it the most successful launch in id Software's history. We'll have to take its word for it, though – Bethesda offered no sales figures, and player counts are hard to verify since only Steam makes them public. Some have found Bethesda's claims dubious. Video Games Chronicle points out that Bethesda's assertion of The Dark Ages reaching 3 million players seven times faster than Doom Eternal contradicts known statistics. According to 2020 numbers from Superdata, Eternal took 10 days to reach that mark. Bethesda posted its self-congratulatory message on X five days after launch, meaning The Dark Ages met the goal twice as fast, not seven times. Although IGN gave the game a glowing 9/10 review, it expressed skepticism about the achievement. According to Steam data, Doom: The Dark Ages peaked at 31,470 concurrent players and has steadily declined since. Comparatively, Doom Eternal reached 104,891, and Doomhit 44,271 during similar timeframes. While concurrent Steam player counts don't reflect total player numbers, they offer a rough gauge of the game's momentum. While the newest installment in the franchise has earned solid marks – 86/100 from critics and 8.6/10 from users – forum chatter remains mixed, though it leans slightly positive. Redditor Westonsammy summed up the general consensus among his friends. "If you loved Eternal and its combat, you'll like Dark Ages but see it as a downgrade from Eternal in terms of gameplay," he wrote. "If you disliked Eternal and its combat, you'll love Dark Ages, and it'll be your favorite game in the trilogy." // Related Stories Many others found this a fair assessment, chiming in with views along the same lines, with difficultybeing a common complaint. "In Eternal, I knew if I set it to nightmare, I was going to get a good challenge, whereas in TDA, I barely have to think on nightmare," Muddymess responded. "I could probably tweak the sliders to get a decent challenge, but that, to me, just feels cheap somehow." Doomscrollingthe same thread did not reveal much glowing praise, despite the original post – "Doom: The Dark Ages Is The 'Biggest Launch' In id Software History" – being a straightforward report on Bethesda's claim. Perhaps the tone was set by the first comment on the thread: "Love the game but I do feel it was a step backwards from eternal," Outside-Point8254 wrote. "It's really missing Mick Gordon music." Regardless of the contradictory nature of forum discussions versus reviews, the fact remains that it's hard to tell whether Bethesda is being genuine about the game's success or just blowing smoke to hype what could be the weakest id Software game in nearly a decade. Remember, in the age of software as a service/subscription, unique player numbers don't directly translate into sales figures. The Dark Ages was a day-one release on Game Pass, which likely gave it the boost it needed to surpass the 3 million player mark. With the game priced at it makes sense that many who might have bought it – some even sight unseen – opted to play it for "free" through their existing Xbox subscriptions. Maybe we should wait until we have some sales figures to throw a party. Just sayin'. #doom #dark #ages #hits #million
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Doom: The Dark Ages hits 3 million players, but is the success real?
Editor's take: I really want Doom: The Dark Ages to be good, and so far, the reviews look decent enough. However, other evidence, including declining player counts and online gab, paints a different picture. It also brings into question the sincerity of Bethesda's most recent social media post regarding the game's performance. Bethesda took time out of its busy schedule this week to take a victory lap over Doom: The Dark Ages, which has reached 3 million players since its May 15 release. The publisher claimed the game hit that milestone seven times faster than Doom Eternal, making it the most successful launch in id Software's history. We'll have to take its word for it, though – Bethesda offered no sales figures, and player counts are hard to verify since only Steam makes them public. Some have found Bethesda's claims dubious. Video Games Chronicle points out that Bethesda's assertion of The Dark Ages reaching 3 million players seven times faster than Doom Eternal contradicts known statistics. According to 2020 numbers from Superdata, Eternal took 10 days to reach that mark. Bethesda posted its self-congratulatory message on X five days after launch, meaning The Dark Ages met the goal twice as fast, not seven times. Although IGN gave the game a glowing 9/10 review, it expressed skepticism about the achievement. According to Steam data, Doom: The Dark Ages peaked at 31,470 concurrent players and has steadily declined since. Comparatively, Doom Eternal reached 104,891, and Doom (2016) hit 44,271 during similar timeframes. While concurrent Steam player counts don't reflect total player numbers, they offer a rough gauge of the game's momentum. While the newest installment in the franchise has earned solid marks – 86/100 from critics and 8.6/10 from users – forum chatter remains mixed, though it leans slightly positive. Redditor Westonsammy summed up the general consensus among his friends. "If you loved Eternal and its combat, you'll like Dark Ages but see it as a downgrade from Eternal in terms of gameplay," he wrote. "If you disliked Eternal and its combat, you'll love Dark Ages, and it'll be your favorite game in the trilogy." // Related Stories Many others found this a fair assessment, chiming in with views along the same lines, with difficulty (or lack thereof) being a common complaint. "In Eternal, I knew if I set it to nightmare, I was going to get a good challenge, whereas in TDA, I barely have to think on nightmare," Muddymess responded. "I could probably tweak the sliders to get a decent challenge, but that, to me, just feels cheap somehow [grammar edited for clarity]." Doomscrolling (pun intended) the same thread did not reveal much glowing praise, despite the original post – "Doom: The Dark Ages Is The 'Biggest Launch' In id Software History" – being a straightforward report on Bethesda's claim. Perhaps the tone was set by the first comment on the thread: "Love the game but I do feel it was a step backwards from eternal," Outside-Point8254 wrote. "It's really missing Mick Gordon music." Regardless of the contradictory nature of forum discussions versus reviews, the fact remains that it's hard to tell whether Bethesda is being genuine about the game's success or just blowing smoke to hype what could be the weakest id Software game in nearly a decade. Remember, in the age of software as a service/subscription, unique player numbers don't directly translate into sales figures. The Dark Ages was a day-one release on Game Pass, which likely gave it the boost it needed to surpass the 3 million player mark. With the game priced at $70, it makes sense that many who might have bought it – some even sight unseen – opted to play it for "free" through their existing Xbox subscriptions. Maybe we should wait until we have some sales figures to throw a party. Just sayin'.
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