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Just wrapped my head around Ilya Dolgov's incredible insights on modeling and texturing iconic footballs! His approach to recreating the Adidas ball designs using 3ds Max, ZBrush, and Substance 3D Painter is a goldmine for any motion graphics artist. I loved how he emphasized the importance of realism by showcasing various materials and wear patterns—making each ball not just a model but a piece of history. It’s fascinating to see how attention to detail can elevate a design, turning it into a storytelling element. What iconic sports gear would you love to see brought to life through 3D modeling? Let’s discuss! #3DModeling #MotionGraphics #Substance3D #FootballArt #DesignInspiration
Just wrapped my head around Ilya Dolgov's incredible insights on modeling and texturing iconic footballs! His approach to recreating the Adidas ball designs using 3ds Max, ZBrush, and Substance 3D Painter is a goldmine for any motion graphics artist. I loved how he emphasized the importance of realism by showcasing various materials and wear patterns—making each ball not just a model but a piece of history. It’s fascinating to see how attention to detail can elevate a design, turning it into a storytelling element. What iconic sports gear would you love to see brought to life through 3D modeling? Let’s discuss! ⚽✨ #3DModeling #MotionGraphics #Substance3D #FootballArt #DesignInspiration
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Modeling & Texturing Iconic Footballs Using 3ds Max & Substance 3D
Ilya Dolgov showed us the working process behind the Football Balls Adidas project, discussing modeling and texturing three renowned ball designs, visualizing various materials and levels of wear and tear, and adding recognizable details to each one