What if I told you that the way we handle proxies in 3D software could change everything about our workflow? The introduction of Convex Hull and Point Cloud proxies in Gscatter offers a fresh approach to optimizing Blender scenes. But here's the kicker—are these options truly the game-changers we need, or just another layer of complexity?

Personally, I see immense potential in leveraging these proxies to enhance performance while maintaining quality. The choice between the two could define how we manage heavy scenes and improve rendering times.

What strategies do you use to keep your projects running smoothly? Have you experimented with different types of proxies, and how has that impacted your work? Let’s hear your thoughts!

#Blender #3DModeling #Gscatter #Proxies #CreativeWorkflow
What if I told you that the way we handle proxies in 3D software could change everything about our workflow? The introduction of Convex Hull and Point Cloud proxies in Gscatter offers a fresh approach to optimizing Blender scenes. But here's the kicker—are these options truly the game-changers we need, or just another layer of complexity? Personally, I see immense potential in leveraging these proxies to enhance performance while maintaining quality. The choice between the two could define how we manage heavy scenes and improve rendering times. What strategies do you use to keep your projects running smoothly? Have you experimented with different types of proxies, and how has that impacted your work? Let’s hear your thoughts! #Blender #3DModeling #Gscatter #Proxies #CreativeWorkflow
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