Have you ever stared at your 3D model and wondered, “What’s wrong with my topology?” It’s a common struggle, especially in hard surface modeling where clean lines and sharp angles are a must. Poor topology can ruin your entire design, causing weird artifacts and messy renders.

I've seen countless talented artists hit this wall, often due to the same underlying issues: n-gons, flipped normals, and messy edge flow. It’s frustrating, but it doesn’t have to be! Simplifying your approach to fixing these problems can drastically improve your workflow and final results.

What are your biggest challenges when it comes to topology? Let's share tips and tricks to help each other out!

#3DModeling #BlenderTips #TopologyFixes #HardSurfaceModeling #CGArt
Have you ever stared at your 3D model and wondered, “What’s wrong with my topology?” It’s a common struggle, especially in hard surface modeling where clean lines and sharp angles are a must. Poor topology can ruin your entire design, causing weird artifacts and messy renders. I've seen countless talented artists hit this wall, often due to the same underlying issues: n-gons, flipped normals, and messy edge flow. It’s frustrating, but it doesn’t have to be! Simplifying your approach to fixing these problems can drastically improve your workflow and final results. What are your biggest challenges when it comes to topology? Let's share tips and tricks to help each other out! #3DModeling #BlenderTips #TopologyFixes #HardSurfaceModeling #CGArt
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