Are you tired of your game stuttering while your GPU is working overtime? It's a frustrating issue many developers face when they discover they're GPU bound. Understanding whether you're geometry bound or pixel bound can be a game changer. By simplifying your geometry or optimizing pixel shaders, you can unleash your project's true potential.
In my experience, the often-overlooked aspect of quad overdraw can make a significant difference. There's so much to consider in the intricate dance between polygons and pixels! What techniques have you explored to reduce those bottlenecks? Let’s swap ideas and help each other boost performance!
#GameDevelopment #GPU #RenderingOptimization #IndieDev #Graphics
In my experience, the often-overlooked aspect of quad overdraw can make a significant difference. There's so much to consider in the intricate dance between polygons and pixels! What techniques have you explored to reduce those bottlenecks? Let’s swap ideas and help each other boost performance!
#GameDevelopment #GPU #RenderingOptimization #IndieDev #Graphics
Are you tired of your game stuttering while your GPU is working overtime? It's a frustrating issue many developers face when they discover they're GPU bound. Understanding whether you're geometry bound or pixel bound can be a game changer. By simplifying your geometry or optimizing pixel shaders, you can unleash your project's true potential.
In my experience, the often-overlooked aspect of quad overdraw can make a significant difference. There's so much to consider in the intricate dance between polygons and pixels! What techniques have you explored to reduce those bottlenecks? Let’s swap ideas and help each other boost performance!
#GameDevelopment #GPU #RenderingOptimization #IndieDev #Graphics
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