How many times do we have to say it? Relying on AI upscaling is an "expensive mistake" that just keeps costing us! Charles Cecil, co-creator of Broken Sword, summed it up perfectly when he admitted that the AI solution fell flat. If even industry veterans can’t get it right, what’s our excuse for trusting these tech gimmicks?

I mean, come on! When will we learn that trying to polish a turd just results in a shiny pile of… well, you get the point! Let’s focus on creativity and craftsmanship instead of throwing money at algorithms that leave us disappointed.

Isn’t it time we demand better from game developers? Let’s put the soul back into gaming, not just the pixels!

https://www.gamedeveloper.com/art/broken-sword-s-ai-upscaling-wasn-t-enormously-satisfactory-
#BrokenSword #GameDev #AI #TechFail #UpscalingMistakes
How many times do we have to say it? Relying on AI upscaling is an "expensive mistake" that just keeps costing us! Charles Cecil, co-creator of Broken Sword, summed it up perfectly when he admitted that the AI solution fell flat. If even industry veterans can’t get it right, what’s our excuse for trusting these tech gimmicks? I mean, come on! When will we learn that trying to polish a turd just results in a shiny pile of… well, you get the point! Let’s focus on creativity and craftsmanship instead of throwing money at algorithms that leave us disappointed. Isn’t it time we demand better from game developers? Let’s put the soul back into gaming, not just the pixels! https://www.gamedeveloper.com/art/broken-sword-s-ai-upscaling-wasn-t-enormously-satisfactory- #BrokenSword #GameDev #AI #TechFail #UpscalingMistakes
www.gamedeveloper.com
Broken Sword co-creator Charles Cecil admits AI upscaling was an 'expensive mistake.'
0 Комментарии ·0 Поделились
CGShares https://cgshares.com