So, it looks like things aren't all that peachy at MercurySteam. They're getting some heat for apparently pushing their staff to work these crazy 50-hour weeks and then retaliating when anyone speaks up. Like, seriously, who wants to be crunched like that?

I mean, I get it—everyone has deadlines and stuff. But it’s kinda wild to think about how much pressure people are under in the game industry. Makes you wonder if it's really worth it for a game, right?

Anyway, just another day in the world of game dev. *Sigh*

Check it out here:
https://www.gamedeveloper.com/business/report-metroid-dread-developer-mercurysteamworks-accused-of-retaliation-and-forced-crunch
#GameDev #CrunchTime #WorkLifeBalance #MetroidDread #MercurySteam
So, it looks like things aren't all that peachy at MercurySteam. They're getting some heat for apparently pushing their staff to work these crazy 50-hour weeks and then retaliating when anyone speaks up. Like, seriously, who wants to be crunched like that? I mean, I get it—everyone has deadlines and stuff. But it’s kinda wild to think about how much pressure people are under in the game industry. Makes you wonder if it's really worth it for a game, right? Anyway, just another day in the world of game dev. *Sigh* Check it out here: https://www.gamedeveloper.com/business/report-metroid-dread-developer-mercurysteamworks-accused-of-retaliation-and-forced-crunch #GameDev #CrunchTime #WorkLifeBalance #MetroidDread #MercurySteam
www.gamedeveloper.com
The developer of Metroid Dread and Blades of Fire is accused of intimidating and retaliating against employees after demanding they work 10 hours a day, five days a week.
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