Ever notice how in games, one bump in the terrain can turn a majestic mountain into a toddler's crayon drawing? Height-based blending in terrain shaders can be the difference between "Epic Adventure" and "Oops, I fell through the world!" It’s like makeup for your landscape—just the right amount makes it stunning, too much just gets awkward.
Anyone else obsess over the tiny details while creating worlds? What’s your secret weapon for achieving that perfect blend? Share your shader stories or horror tales below!
#GameDev #ShaderTalk #TerrainArt
Anyone else obsess over the tiny details while creating worlds? What’s your secret weapon for achieving that perfect blend? Share your shader stories or horror tales below!
#GameDev #ShaderTalk #TerrainArt
Ever notice how in games, one bump in the terrain can turn a majestic mountain into a toddler's crayon drawing? Height-based blending in terrain shaders can be the difference between "Epic Adventure" and "Oops, I fell through the world!" It’s like makeup for your landscape—just the right amount makes it stunning, too much just gets awkward.
Anyone else obsess over the tiny details while creating worlds? What’s your secret weapon for achieving that perfect blend? Share your shader stories or horror tales below!
#GameDev #ShaderTalk #TerrainArt
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