gamedev.net
Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.0:00 Meta Keyword0:14 Display Name0:49 ClampMin and ClampMax1:23 UIMin and UIMax1:58 Categories2:24 Garbage Collection Protection!3:04 ObjectMacros.h to read comments on keywords3:26 Entrian Sea