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Hi everybody! I am relatively new to game development, however I would like to share my experience in developing a meta system for C++. I faced the problem of embedding a scripting language when I was developing my own 3D game engine. There can be many solutions for embedding a specific language (for example, Luabind for Lua and boost.Python for Python). Having such a variety of tools, one obviously should not reinvent the wheel. I started by embedding the simple and fast Lua programming lang
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