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Principal Environment Artist Paul Carstens revisited an early project to create Atlantis II. The scene brings ancient civilization to life with weathered staircases, towering statues, and scattered relicsall beautifully illuminated and rendered in UE5 He also shared this tip: Custom primitive data can be very useful for adding variety while using identical assets.When this happens, it's usually because the owner only shared it with a small group of people, changed who can see it or it's been deleted.
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