GAMEDEV.NET
D3D11 Device Creation
Hello, recently I had to take on the mission of updating a D3D9Ex game app to D3D11, I picked up a book along with Microsoft documentation and sat with myself to learn D3D11, and I am actively applying what I learn, currently I am in the device creation portion and have rewritten it from D3D9Ex.. Am I on the right track? Any comments or something I could do better?
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