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UE4 Hologram Shader Demo
Buy now from Gumroad: https://gum.co/mbpWy A few wip shots from my upcoming Unreal 4 Hologram Shader pack - Just finished tweaking these features:-Added backface culling using custom depth, so that the backsides of the mesh cannot be seen through the hologram-Added a duplicate of the mesh with heavy World Position Offset - going to a single point (i.e. 0,0,0) so that you can simulate faked light rays coming off of the mesh (quite expensive... but looks cool so I left it)-New parameters for almost anything you could want to customize the look and feel of each hologram's material instance-Cloud World Position Offset subtly moves the mesh around-Opacity Depth Fade for fading the mesh to another color - or make it invisible - when it's close to other surfaces-Texture Parameters for customizing the screen lines / clouds that pass through the hologramI plan on adding alot more to it, including:-A blueprint controlled vanishing point for the WPO faked light-rays, so that you can move the mesh wherever you want, and the fake vanishing point rays will follow it-Global Collection Parameters for the emissive intensity of all holograms The amazing character model used in the demo is made entirely by Epic - and can be downloaded for free on the Unreal Marketplace. I just wanted to use some of their amazing art to help showcase my stuff!Song in the video: Maxim Hix - Elixir (Jayson Butera Remix)
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