Tutorial: UE4 Prop Master Materials V2 - Getting Started
An hour long tutorial covering the basics of how to use my UE4 Environment Prop Master Materials V2Pre-order the pack on Gumroad:https://gum.co/Qxqod Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2!New Features in V2:-Comes with over 50 shader presets, all set up to simply create instances from and swap textures-Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance-New Global Coverage Blueprint controls Top Layer Material amounts (and other options) per map using material parameter collections-Heavy optimization pass done - Material instruction count has been dramatically lowered / optimization options were added / texture samplers lowered-Emissive options (strobe / randomized noise)-Opacity Mask options-Bump Offset Ice Materials (Optional Subsurface Scattering / Fresnel)-Layered Blend Materials (2 / 3 Layers) - Perfect for armor / characters / guns that use masks with tiled textures / unique normal maps-Foliage Master Materials - Optional Z-Up Snow / Distance-Field Interaction with characters / SSS-Glass Master Materials - Translucency / Refraction / Masked options-Edge dither - blurs the edge when crashing rocks and other meshes through terrain-UV Panning added - animated panning moves the texture directionally at varied speeds-New auto-scale UV feature (cheaper than World-Space, similar results)-Material functions created for almost everything - modularity will increase use for new shaders / organization / future changes / bug fixes-Descriptions added to every material parameter for ease of use-Over 1.5 hours of new video tutorial contentOriginal Features in V2: -Blended Tessellation (Displacement) between multiple material layers-Top Layer (Snow) World-Aligned blend - procedurally mixes a top layer onto your material based off of a wind direction-Parameter Collections - globally change the amount of top-layer blending (snow) across your entire world with a single slider-Optional Detail Map channels - blend albedo, roughness, normal, and ao channels with your base textures-Optional World-Space (tri-planar) mapping on each layer (base, mid, top)-Optional UV Channel choice for each layer-Non-Proportionate UV options-Shader is commented on and organized - easier to understand and learn from-Contains a lite shader with no extra material features - easy for assets that don't require them-All features are optional, so that each shader instance will optimize itself based off of the features enabledIf you've already purchased the original version, e-mail me at lincolnhughes@hotmail.com for a discount code :)