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Outlining A Group Of Layered Sprites
Currently, I've got a GLSL shader which can outline individual sprites by finding the edges of the sprite texture, however I've found this to be insufficient in the case where I have two or more sprites that are layered on top of each other to form a single sprite, because each individual layer is being outlined, while what I want is for the whole thing to be outlined as if it were a single sprite. For example, imagine a character sprite with a separate hat sprite rendered on top, I don't wan
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