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Bent Normals - Verifying correctness of implementation and thought process
Hi all,I am trying to compute bent normals to use for my lighting calculations such as ambient occlusion. The way I understand it is that bent normals point in a direction that represents the "average unoccluded direction" of ambient light around a point on a surface.For this I am ray marching some directions around the current fragment and checking for intersections. For each direction I am checking if there is an intersection seach step, if not, we increment a counter and if t
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