Procedural VFX Generation with Niagara: Techniques for Creating Dynamic Environments
SummaryThis excerpt is a conversation between a host and a VFX artist discussing the use of procedural generation in Unreal Engine's Niagara system for creating dynamic visual effects. The guest expert explains the benefits of procedural effects, such as allowing for effects that respond to in-game factors like weather and player actions. They provide concrete examples, like rain that intensifies as players approach a certain area, and discuss essential Niagara modules for creating such effects. They also address performance considerations and offer advice for beginners, recommending starting with simple effects and gradually building complexity. Finally, they highlight the potential of procedural effects for creating unique and engaging experiences in games.