Creating Custom VFX Tools in Unreal Engine: Streamlining Your Workflow with Niagara
SummaryThis podcast episode discusses the benefits of creating custom visual effects tools in Unreal Engine using Niagara, a particle system editor. The episode covers the importance of these tools for streamlining workflows, the basic steps involved in creating them, and how to integrate them with Blueprints to create dynamic effects. The hosts also provide real-world examples of games that use custom tools for their VFX and offer best practices for developing and implementing these tools effectively.