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How I Use Ultra Dynamic Sky for Cinematic Rain & Fog in Unreal Engine 5.5
In this video, Ill be demonstrating how to create a cinematic rainy and foggy atmosphere in Unreal Engine 5.5, perfect for moody or dramatic scenes. Ill walk you through setting up Ultra Dynamic Sky and Ultra Dynamic Weather to adjust cloud coverage, fog density, and rain effects, and then Ill show you how to add even more realism with the Screen Space Fog Scattering plugin. By the end, youll have a solid understanding of how to bring depth and realism to your environments using these powerful tools.Assets Used in This Scene: To bring this scene to life, I used high-quality assets from "Quixel Megascans", particularly the "Cliff Faces 2" collection. These assets provide realistic textures and detail for the environment, helping to enhance the overall cinematic quality.Cliff Faces2 : https://www.fab.com/listings/331621e5-adeb-49b6-b831-13045cad9372 Plugins Used in This Video:Ultra Dynamic Sky (UDS): This plugin provides realistic lighting, day-night cycles, and dynamic weather effects. I used it to adjust cloud coverage, fog color intensity, and simulate sunlight for a lifelike atmosphere. Get Ultra Dynamic Sky from https://www.fab.com/listings/84fda27a-c79f-49c9-8458-82401fb37cfb. Screen Space Fog Scattering (SSFS): This plugin adds an extra layer of depth to the scene by scattering light realistically through fog. I used the r.ssfs command to toggle this plugin on and off to show the difference it makes in adding atmospheric depth. Get Screen Space Fog Scattering from https://www.fab.com/listings/a670ac7b-392f-4ce0-ab5f-87a441d5ebb7 #UnrealEngine #UDW #UDS #CinematicRain #FogEffects #GameDev #UE5.5
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