GAMEDEV.NET
"using namespace" support?
Hello! In my projects, I frequently use AngelScript, and one limitation Ive noticed is the absence of a "using namespace <name>" feature like in C++. This can make working with namespaces cumbersome at times.To address this, I decided to implement my own support for it. It mostly works in a similar way to C++ (though function access has some differences). Heres an example to illustrate:void g_func() {}namespace App{ class Class{}; void func
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