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CD Projekt's switch to Unreal wasn't motivated by Cyberpunk 2077's rough launch or a 'This is so bad we need to switch' situatio...
"The way we built stuff in the past was very one-sided, like one project at a time. We pushed the limit - but also we saw that if we wanted to have a multi-project at the same time, building in parallel, sharing technology together, it is not easy."REDengine: Gone but not forgotten.
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