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GameDev.net
@GameDev.net
een koppeling hebt gedeeld
2024-12-03 07:50:50
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Smooth diagonal movement with 2:1 isometric sprites?
gamedev.net
Heyo, I'm making a custom engine that uses 2:1 isometric sprite graphics with a 3D world simulation. Each render tick, I convert each entity's world position into a screen position, and render their sprite appropriately:
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