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Support developer PTW opens spinoff studio in South Carolina
Justin Carter, Contributing EditorDecember 5, 20242 Min ReadImage via NetherRealm/WB Games.At a GlancePTW Charleston is the developer's fifth office in America, and its newest expansion after acquiring Ghostpunch in August.The office is PTW's newest expansion since acquiring Ghostpunch in AugustPTW, a support studio with credits on Exoprimal and Mortal Kombat 1, has founded its fifth American office over in Charleston, South Carolina.The opening of the new studio, which makes PTW the first game development services company in the city, is expected to be a "pivotal moment" for the city's game dev community. In its announcement, PTW explained how it hopes to create hundreds of local jobs over the next several years as it "leverages Charlestons vibrant tech ecosystem and the wealth of local talent it harbors."PTW Charleston will be headed up by Bernhard Rieder, who will report to American operations VP Sebastien Bisch. In the announcement, Bisch underlined the importance of having "having a domestic QA solution to better serve our US-based partners. [...] We're excited to create a center of excellence for the industry within the vibrant Charleston community, and we look forward to building a new flagship studio in the US."PTW's year of tech and geographic expansionLike other studios throughout 2024, PTW has seen its fair share of ups and downs. At the top of the year, it laid off 45 developers across its global teams. Those have been the company's only reductions in a year otherwise filled with expansions and acquisitions.Back in May, PTW opened a mocap studio in London, which built on its previous relationship with Imaginarium Studios. The studio was set up to offer simultaneous full-body capture and voice recording, a service that PTW says isn't standard for a mocap building. More recently, its $13 million acquisition of co-development studio Ghostpunch in August. That deal, which finalized earlier this week, will allow PTW to provide AI-powered services to its clients relating to art technology and integration, and QA automation.Read more about:Studio announcementAbout the AuthorJustin CarterContributing Editor, GameDeveloper.comA Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.See more from Justin CarterDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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