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#podcast 10 | Creating Environmental VFX: Wind, Rain, Fog, and More
SummaryThis podcast episode focuses on creating environmental VFX in games and films, specifically wind, rain, fog, and snow in the Unreal Engine. It covers how these effects contribute to world-building, along with detailed steps and techniques for generating them, including using particle systems, shaders, and lighting. The discussion also addresses challenges and solutions related to optimizing performance for these effects in real-time environments.
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