glCompileShader segfaults in fragment shader when using samplerCube with a uvec2 bindless texture handle
gamedev.net
I need help diagnosing an error.I am on ubuntu 23.10.GL_VENDOR : AMDGL_RENDERER : Radeon RX 5500 XT (navi14, LLVM 17.0.4, DRM 3.56, 6.5.0-44-generic)GL_VERSION : 4.6 (Compatibility Profile) Mesa 23.3.0-develGLSL VERSION: 4.60 glCompileShader segfaults in fragment shader when using samplerCube with a uvec2 bindless texture handle. Funny thing is all the shaders I am using with sampler2D with a uvec2 bindless texture handle work as expected. I a
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