Screen Space Reflections with DDA are distorted
gamedev.net
Hi all,I've been looking to improve my SSR implementation from just traditionally marching in world space and projecting back to screen space.I camr across a paper entitled Efficient GPU Screen-Space Ray Tracing by Morgan Mcguire https://jcgt.org/published/0003/04/04/ which uses DDA to march in screen space and keeps track of the view-space position while doing so.I have imple
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