Cubemap Sampling Artifacts
gamedev.net
Hi guys,This is not strickly a games related question but I was hoping that some of you with more experience than me might be able to shed some light on why I am getting the following results.Using Opengl, I was able to generate capture the depth of a scene around a viewer location and generate a flat rendering of this scene after using spherical coordinates to sample a previously generated cubemap containing the depth information of a scene.The result was the resulting i
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