GAMEDEV.NET
small3d Tutorial
small3d is a small, cross-platform 3D game development library I have put together and have been maintaining over the past few years. This is a tutorial on creating a ball in Blender, and then writing a C++ program that loads it and moves it around on the screen, using small3d. Alternatively you can skip the ball creation and use a model of your own, if you have one in a glTF .glb file.The source code for this tutorial can be found here:
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