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Unit groups in a RTS
In Starcraft when an AI Player is attacking you what you have is a thin constant stream of units arriving at your base. What does it take to build an alternative? In Total Annihilation the AI player waits until a group of units has pilled up and then attacks. If the attack is unsuccesful the remaining attacking units retreat. The Total Annihilation approach probably works the same as Starcraft except the retreat. The maps layout in Starcraft probably causes the units to spread like a stre
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