GAMEDEV.NET
Dynamic input delay
Hi,I've been working on a library to implement netcode for multiplayer games. Clients are running in the future compared to the server, approximately RTT/2 ahead so that client inputs at tick T arrive on the server roughly when the server is processing tick TClients speed up their time slightly (by +/- 10%) to make sure that this is respected and that the input buffer doesn't grow too large or too small. Basically we always want to make sure that the
0 Commentaires 0 Parts 27 Vue