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Theres a reason Metaphor: ReFantanzios battle music sounds as cool as it does
Metaphor: ReFantanzio is one of 2024s best games racking up a stack of Game Awards including best RPG, best art direction, and best narrative. But one category in which Metaphor particularly stood out was its music. The soundtrack, produced by Shoji Meguro the long-time music director of the Persona series, is one of the outstanding achievements in video game music this year, particularly its battle theme which became a viral hit. In an interview with The Verge, Meguro talked about his work on the Metaphor soundtrack including what went into what is perhaps the coolest piece of video game battle music ever made.Meguro, known for his work producing the pop-y, jazzy vibes of the Persona soundtracks, acknowledged that Metaphors heavy orchestral / choral sound is not something Persona fans would expect from him and definitely outside his own wheelhouse. He said in order to effectively change gears from Persona to Metaphor, he had to relearn classical music theory.But thats what makes creating this score so exciting, he said. When I was first told about Metaphor: ReFantazio, I was told it would be an epic, high-fantasy RPG. And immediately I heard the sound of great orchestras playing and thought this might be an opportunity to write songs Ive never really written before, which excited me greatly.In developing the music for Metaphor, Meguro said that he wanted to evoke a classical, fantasy experience but feature a unique twist that he said fans have come to expect from Atlus games. That twist became what Meguro called a spiritual musical style that defines the soundtrack, particularly the battle music.As it was nominated for Game of the Year, Metaphors music made an appearance during this years Game Awards.If youve spent any amount of time on gaming social media this year, youve probably seen tons of posts talking about Metaphors battle music. For a battle theme it goes extremely hard, with one version starting off with an orchestra-backed choir singing with the kind of gusto youd expect for a meeting with Sephiroth, not something that plays during every minor encounter in the game. Then, somehow, the song goes even harder with the addition of a Japanese monk chanting in a rapid-fire cadence that could go toe-to-toe with Eminem. To further elevate the songs, the chants were written in an original language inspired by Esperanto, a language that was invented in 1887 and designed to be used as an internationally universal secondary language.But finding the right voice for the job wasnt easy. I was looking for a specific type of voice that could sustain a fast rhythm while reading Esperanto-inspired scripture, Meguro said.His search led him to YouTube, where scrolling through performances was how he found a monk named Keisuke Honryo performing in Nam Jazz Experiment, a musical group that combines jazz with the recitation of traditional Buddhist sutras. It was so great, I immediately made [Honryo] an offer and luckily he accepted and was happy to be a part of this game.Your fairy sidekick in Metaphor is also your DJ throughout the game. Image: AtlusBut theres a reason why Metaphors battle music is so arresting and its not just because of the musical stylings of a Japanese monk chanting in an invented language inspired by another invented language. Meguro had to reframe his thinking in developing the soundtrack, leading to the creation of something truly unique that changes how players perceive the game.Ive always considered game scores to be similar to UI elements, constructs that exist solely to service the player, Meguro said. Although the score has to capture the atmosphere of the story for the user, its worth reminding ourselves that this music is not actually playing directly within the world the characters are in.Meguro explained that in conversations with the games director Katsura Hashino, the two discussed ways to connect what players are hearing to what the characters are hearing as well.He said the thought experiment allowed them to approach the music composition through a different lens. The idea wound up implemented in the game itself. In Metaphors opening hours, the players sidekick casts a spell that allows them to hear music as they roam about the world and, inevitably, get into fights.That moment dramatically changes the context of all of Metaphors music, especially its battle themes. Taking those songs from fun bits of ambience for solely players and turning them into something the characters experience too, explains why the songs go hard as they do. Every fight for us is one more event on the way to the credits, for the characters its life or death and it makes sense that the music they hear as they fight for their lives, reflects that gravity.Meguro used Metaphors music to bring the players further into the game and hes delighted by how well his work has been received. The two battle songs, called Warriors in Arms and Warriors in Valor instantly resonated with players, inspiring memes and even animated shorts.That brings me so much joy that fans are responding enthusiastically to the music of Metaphor, Meguro said. Its an honor to get that kind of reaction.
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