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Does it matter how many vertex buffers you have in a scene?
Additional information, if that helps: I have experience with Unity and Godot. I started my main game using Unity, but switched to Godot after the announcement of Unitys runtime fee. I then left Godot due to running into its limitations as an engine, and now Im trying to create a custom game engine to power my game. Im using C++ and DirectX 11, but knowledge from any graphics API is welcome. My goals for my engine are for it to be simple, optimized, lightweight and cost-effective.D
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