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Game design strategy
I have started out with idea that all chess games out here are missing fun.The game itself is rewarding and also healthy if we consider nowadays sneaky tactics to manipulate our dopamine levels.So I have created a game that is rewarding and player feels progression and wont feel stuck.And wont feel stupid - so he wont churn from learning to doomscrooling.Iam looking for beta testers to try it and tell me what they think, what they would change.tr
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