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GameDev.net
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2025-01-07 12:00:49
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OpenGL - GPU hydraulic erosion using compute shaders - update
gamedev.net
I just realized I never posted a video showing my most recent version of GPU hydraulic erosion, so here it is :)heightmap size is 1024x1024, rendered with tessellation shaders with displacement mapping.Textures from FreePBR.com and Textures.com
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