GAMEDEV.NET
How to integrate angular velocity to point particles which are connected by springs?
Working on a simple 3d physics engine. I connected 8 point particles with springs so that it forms a cuboid.Moving the particles via linear forces is easy but integrating angular forces is something I have no clue on how to do since point particles don't have an orientation. However if particles are connected via springs the particles should have an orientation from the center of mass to itself right? What I'm wondering is how do I integrate the angular velocity to the orientation of t
0 Commentaires 0 Parts 51 Vue