GAMEDEV.NET
Avoiding defenses implemented, somewhat, there's still work ahead.
That was off topic, but getting back to the game. I have the following dilema. When AI player unit moves it creates backup points that it will return to in case it meets an enemy. If another enemy unit approaches from one side or from behind the enemy unit LOS tiles will be set as obstacles making the AI player unit backup position an obstacle too. That leaves the AI player unit with nowhere to go. Hence now I have to figure out a safe retreat option.
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