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#podcast 15 | Creating Destruction VFX in Unreal Engine
SummaryThis podcast episode focuses on creating destruction visual effects (VFX) in Unreal Engine, a powerful game development engine. The discussion covers the fundamental concepts behind destruction VFX, including how to create fractured meshes and simulate physics using the Chaos Destruction System. The episode also emphasizes the importance of using Niagara particle systems for enhancing visual impact. The podcast then addresses the challenges of creating effective destruction VFX, such as performance optimization, overdraw, and collision complexity. It concludes by discussing best practices, such as starting simple, using culling for debris, leveraging blueprint logic, and testing on target devices. The podcast also highlights upcoming trends in destruction VFX, including increased realism in Chaos, the potential of Nanite and virtualized geometry, and the development of procedural destruction.
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