SAT Hull vs Hull Edge Contacts special case
gamedev.net
Hi, I was working on a general hull vs hull contact generation for my physics engine, and was unsure on how to handle a case for edge vs edge contacts. Following Dirk's presentation on contact generation (https://media.steampowered.com/apps/valve/2015/DirkGregorius_Contacts.pdf), I'm not sure where to put the contact point when the edges are far apart. When the cross-product-pair realizes the axis of minimum penetration, but the edges are far away, I'm not sure where the contact point should
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