gamedev.net
(I know this is the first devblog and I don't talk much about my big plans for the game, but honestly I don't know for sure yet and I'll just make it up as I go along)A really big feature that I want in my game is unlimited potential. The problem is, that this would mean having to code in an infinite amount of substances and all of their properties, not to mention obtaining all that stuff IRL. So my solution to this is to keep all the rules of physics and the universe the same, but ch