To Spline or not to BSpline
gamedev.net
I suppose this is a great opportunity to Ugh, that all sounds like a lot of gfx API frustration, and i would feel guilty.I would just add a comment about potential optimization but don't change anything. : )It works and only is for the editor. Performance may never become a real problem.Reserve sounds good as well, although probably should drop std::vector all together because sizes are fixed as you say.Yeah, but
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