#podcast 16 | VFX Workflow in Unreal Engine 5: Whats New?
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SummaryThis podcast episode discusses the new features and workflow improvements for visual effects (VFX) artists in Unreal Engine 5. The discussion covers key changes, including Nanite virtualized geometry, Lumen global illumination, Niagara enhancements, and Chaos physics and destruction. The episode also explores how these new features streamline the VFX workflow, offering faster iteration, enhanced particle systems, real-time feedback, and seamless integration with gameplay. Finally, the discussion highlights practical examples of using these features in projects, such as explosions, destruction simulations, fluid effects, and procedural sounds. The podcast concludes with a look toward the future of VFX in Unreal Engine 5, discussing potential advancements in simulations, procedural workflows, and virtual production integration.
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