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Blockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible. Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools.Texturing ToolsCreate, edit and paint texture right inside the program. Create or import palettes, paint, or draw shapes.Blockbench can automatically create a UV map and template for your model so that you can start painting right away.You can paint directly on the model in 3D space, use the 2D texture editor, or connect your favorite external image editor or pixel art software.AnimationsBlockbench comes with a powerful animation editor. Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation.Animations can later be exported to Minecraft: Bedrock Edition, rendered in Blender or Maya, or shared on Sketchfab.PluginsCustomize Blockbench with the built-in plugin store.Plugins extend the functionality of Blockbench beyond what it's already capable of. They add new tools, support for new export formats, or model generators.You can also create your own plugin to extend Blockbench or to support your own format.Free and Open SourceBlockbench is free to use for any type of project, forever, no strings attached.The project is open source under the GPL license.What's NewKey FeaturesThese are the key features of Blockbench 4.12. You can read more about each feature at the bottom of the changelog.CollectionsCollections are a new feature in Blockbench. A collection can hold a selection of outliner groups and elements, regardless of their hierarchy.Collections allow you to better organize your project, and create partial exports.The Collections panel can be enabled from View > Panels > Collections.Added CollectionsAdded Collection PanelAdded options to export Collections using enabled codecs (#2235)Physically-based RenderingThis update adds physically based rendering options to Blockbench textures. This adds the concept of "Materials", which are optional and are an extension of texture groups.PBR materials are currently optimized for Minecraft: Bedrock Edition formats, support in other formats is planned for the future.Added materials as an extension of texture groupsAdded "Material Preview" view modeAdded option to generate PBR maps from existing texturesAdded import and export support for bedrock texture_set.json filesAdded Tone Mapping setting with 6 tone mapping presetsGroup Multi-selectYou can now select multiple groups at once in the outliner!Lasso Selection ToolThe lasso selection tool lets you select a free-form area of your texture. You can either drag to create a shape, or click multiple times to move in straight lines.Click back at the start position of your shape to complate the selection. Press Escape to cancel.UV Navigation ArrowNavigating UV maps can be complicated, especially on large models. The UV Navigation Arrow makes this easier.It's a blue arrow in the UV Editor that points to the selected face. Click it to navigate to those faces. Hold Control while clicking to zoom in on the selection as well.ModelingAdded Vertex Snap Rotation snap mode (#665)Added option to ignore axis in vertex snapAdded Apply Mirror Modeling actionAdded direction options for extrudingAdd "even extend" option for extrudingAdd unit option to Loop Cut amend edit menuMirror modeling option to not mirror UVOption in template generator to disable UV mirroring (#2218)Optional modifier for "Delete" action to keep edges or verticesImage EditingAdded lasso selection toolAdded line tool snappingAdded image export option in File menuAdded 'Overlay' blend mode for brush and layersOptimized rendering of 3D brush outline (#2559, thanks @Nestorboy)3D brush outlines now properly aligns to stretched and sheared UVs (#2529, thanks @Nestorboy)AnimationAdded timeline scrubbing audio previewMade timeline audio preview no longer clickableMenu option to edit animations and controllers externally (#1899)Added ability to rearrange animators in the timeline by draggingKeep bones in timeline when switching animationUI ImprovementsAdded linked ratio toggle for vector form inputs (#2521)Increased start screen thumbnail resolutionAdded Panels menu under ViewPanels can now be hidden in specific modes from the View menuMoved mesh tools to new independent menuMade proportional editing option visible when no meshes are selectedMinecraft FeaturesJPM import and export is now based on JEM submodels (fixes #456)Detect if texture is applied and not export as default in JEM (#2457)"Goat Horn" Reference Model for Item Models (#2248)Bedrock display settings now only exports modified slotsAdded Fit to Frame option in bedrock GUI display settings (Fixes #2592)Settings & ControlsAdded classroom mode - Mode for teachers and educators to enable on classroom computers. Restricts some features and removes social media bannera.Added setting to track selection changes in undo historyAdded navigation sensitivity settingsAdded setting to adjust 2D editor zoom speedAdded pop-up to offer restart if changing a setting requires itAdded selection tolerance setting (for vertices and edges)Optional modifiers: Add inverted option for all modifiersCenter on Selection: Optional zoom modifier (#1447)Added gamepad navigation supportMiscellaneousTool config system with custom forms, currently implemented byMirror PaintingTiled ViewImage Editor Onion SkinAnimation Onion SkinProportional EditingMirror ModelingAdded option to sync GIF turntable speed to animation lengthElement property toggles (visibility, export etc.) now display their state in the icon (#952)Using undo now switches edit modesAdded Bluesky to About windowTechnical changesAdded forms as a standalone UI element that can be used outside of dialogsAdded inline multi select form optionUpdated font-awesomeUpgraded electron to 33.3.1Added PSA start screen section IDAdded plugin contributors metadata fieldOption to get alt tri normal for face in face.getNormal()Add format property node_name_regexAdded 'num_slider' as form input typeOutliner toggles now support all Blockbench icon stringsAdded Group.first_selected to get group that was first selectedAdded Group.multi_selected to get all selected groupsGroup.selected currently works as before, but will be changed to return an array of selected groups in the future.Project.materials no longer exists, materials are now saved per texture. texture.getMaterial() still worksWhen editing PBR materials, texture.getMaterial() will return the displayed material of each texture involved, while texture.getOwnMaterial() will return the individual material of each texture.FixesFixed #1185 trackpad viewport zoom too sensitiveFixed texture bleeding when using anti-aliasing (#2518, thanks @Nestorboy!)Fixed #2563 Image reference rotation isn't applied for color pickingFixed #2588 Blender keymap conflictsFixed shift clicking face in UV editor selecting it multiple timesLocalization string for toolbox menu (#2544)Fixed #2568 UV not updating when applying a texture from menuFixed issues with cluster select modeFixed #2555 pasted selection layer appears outside of canvasFixed #2603 cannot select custom macOS app to edit images externallyFixed #2593 bedrock block GUI display preset has incorrect rotationFixed #2594 support for "." and "-" in bedrock bone namesFixed #2590 animation molang properties are stored as numbersFixed plugin loader console errorFixed UI issues when editing animation controller transitions and animationsFixed X-ray Outlines setting not working with meshesFixed Move Texture with UV issueFixed box UV template generator issueFixed #2623 Paint Bucket broken in 3D view with an active selection areaFixed console error when hovering over cubes while mesh selected with knife tool
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