Castor3D
gamedev.net
Castor3D is a 3D engine written in C++ 17.It works on Windows and on GNU/Linux, and uses Vulkan for rendering API. FeaturesClustered lighting to compute all light sources.Using a visibility buffer for opaque objects.Weighted Blended rendering for transparent objects.Normal mapping (using Mikktspace or explicit bitangents specification).Shadow Mapping (allowing to choose between Raw, PCF or Variance Shadow Maps).Parallax
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