Jeremy White shared this incredibly realistic video of a swimming crocodile - all made in Blender!This fluid simulation was crafted entirely in Blender using the Flip Fluids add-on and simulated on an Intel Xeon workstation. The trees and shrubs were designed with the Grove add-on, while the rocks and grass were generated using GeoScatter, with materials sourced from Quixel Megascans.The underwater caustics were achieved by applying a water caustic image sequence to the transparency of the water shaders shadows. For the volumetric water scattering, the newly added Fournier-Forand phase function was utilized, creating realistic underwater god rays.Production information:Blender 4.3Particles Fluid and Whitewater : 238GB [189.30 hours]Particle Fluid Count : 144.52 millionRender : Cycles [4min/frame]Composite : BlenderVideo edit and sound : Davinci ResolveYou can enjoy more of Jeremy's work on his Blender Artists portfolio.