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How to go about C++ bindings for lua?
I'm working on a C++ game engine as a hobby project and one of my goals is to be able to make games 100% script-driven with Lua I've decided to go with sol2 for bindings and the part I'm confused with now is what should I bind? For example input I want to do something similar to Roblox Studio since I've used it in the past I'm quite a fan of their api which looks like this
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