Corinne Busche, Dragon Age: The Veilguard director, leaves BioWare and EA after 18-year stint
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Justin Carter, Contributing EditorJanuary 21, 20251 Min ReadImage via BioWare/EA.At a GlanceAfter helping 'right the ship' at BioWare, Busche has joined another studio that had 'an opportunity I couldn't turn down.'Dragon Age: The Veilguard director Corinne Busche has departed BioWare and EA. In a statement to Eurogamer, she explained last week that she was "presented with an opportunity I couldn't turn down."Bushce first joined EA in 2006 as a designer, and later worked on The Sims 3's Into the Future DLC. Beginning in 2019, she joined BioWare as a lead systems designer until she gradually worked up to being a game director on Veilguard, which released last October."Righting the ship" at BioWareIn her statement, Busche stated her exit was voluntary, and she left having done "what I set out to do at BioWare, to come in and help right the ship. At the heart of it, this was about my own fulfillment." Her comments reflect Veilguard's initial beginnings as a live-service game made over several years later converted into a single-player affair as BioWare re-prioritized Dragon Age and Mass Effect after Anthem's collapse in 2021."The chance to return [Dragon Age] to a proper quality single player RPG was the privilege of a lifetime," she continued. "It was hard fought, as games with such tumultuous dev cycles rarely end up shipping, and even more rarely turn out great. We, as a team, did it. And it was hard. It took a toll on me. BioWare still has a lot of work to do culturally, but I do believe they are on the right footing now."Speaking to her next role, Busche affirmed she would remain "in the CRPG space and upholding the traditions of great characters."Read more about:EAAbout the AuthorJustin CarterContributing Editor, GameDeveloper.comA Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.See more from Justin CarterDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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