Xbox Directs Are About More Than Games--They're About The Human Side Of Game Development
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Long before I was a Games Journalist and thus required to watch just about every video game showcase, conference, and direct for my job, I was an eager video game fan doing the exact same thing but without, you know, a professional obligation. Regardless of whether these events required me to rise well before the sun (looking at you, Nintendo), for well over a decade I've been there, buzzing with excitement and ready to preorder things I certainly did not need.Chances are that if you're reading this, you too enjoy watching these events. Though you'd be correct in calling what's shown at these conferences glorified commercials, I've often thought of it as us gamers getting our own little "Super Bowl commercial celebration" every month or so, which is pretty neat if you ask me.Over the years of partaking in these often-solo watch parties, I've come to associate and expect certain things from certain studios and publishers. Devolver will always offer up a somewhat convoluted but high-value production that leans into the absurd, while Wholesome Direct pairs pastels with short-and-sweet sizzle reels, giving each one of the many indie games it's highlighting a brief time to shine. Of the "big three" video game companies--PlayStation, Xbox, and Nintendo--Nintendo was the first, in my eyes, to really cultivate a strong, public facing identity. If it ever does away with its quirky voiceovers and charming segues, I'd be heartbroken, to say the least.Continue Reading at GameSpot
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